﻿using System;
using UnityEngine;

namespace Illusion.CustomAttributes
{
	// Token: 0x0200030E RID: 782
	[AttributeUsage(AttributeTargets.Field)]
	public class RangeIntLabelAttribute : PropertyAttribute
	{
		// Token: 0x060013C1 RID: 5057 RVA: 0x0008C0DC File Offset: 0x0008A2DC
		public RangeIntLabelAttribute(string label, int min, int max)
		{
			this.label = label;
			this.min = min;
			this.max = max;
		}

		// Token: 0x040018AC RID: 6316
		public string label;

		// Token: 0x040018AD RID: 6317
		public int min;

		// Token: 0x040018AE RID: 6318
		public int max;
	}
}
